When you first launch EzioDash (as in the very first time),
you should get an iOS dialog screen that asks you for permission
for "Local Network Access" – You need to allow this, or the
app will NEVER connect to anything, anywhere. You can find
a setting for this in you iOS settings later, if you do
tap the wrong choice here.
There are several elements on the connection screen, but the main one is where you enter your local IP address of your PlayStation console.
Tap the input box and enter your IP address, for example you can enter "192.168.0.128" (without the quotes) if that is the IP address of
your console. Once entered, the app will remember the last used IP until you change it.
Note: To find the IP address of your console, you need to go into the network settings of your PlayStation where you
can select a menu option to view your network connection. Note the IP address, which is likely an IPV4 address with 4 numbers separated by
period characters, for example 192.168.1.87 or similar looking. Do note that your address may vary from this example, and that it CAN
change from time to time, depending on how your local network is setup.
Once you have entered a valid IP address (the app allows a variety of formats including valid IPV6) the "CONNECT" text button will light
up in white text, meaning you can click it to try to connect to the game's telemetry ports.
When you've tapped "CONNECT" the app will start trying to connect, and the status indicator below the IP address will change from "DISCONNECTED"
to "CONNECTING". If everything works like it should, the status indicator should change to "CONNECTED" and the bar below should begin to fill
up to indicate the connection quality. The status indicator bar should fill up green when the app connects, and if it remains at a steady
green color you can assume you have a good connection. A red, orange or yellow bar means that the connection is bad and the app is missing a
lot of telemetry packets from the game.
To proceed to the dashboard once connected, you can either swipe left on the screen or tap the large circled arrow pointing to the right
to take you to the dashboard screen.
If/when you want to disconnect, you can go back to this screen and tap the "DISCONNECT" text button on the connection screen. The app itself
does not disconnect by itself, not even if the game or PlayStation console is shut down. However, if the app goes into the background
or goes into standby (by itself or manually) it will disconnect from the telemetry.
The connection screen is the first screen when you start the app:
Please note: screens may differ slightly from the current version.
The connection status indicator
The connection status indicator is present on both the connection screen
and the dashboard screens. On the connection screen it is located beneath
the IP address input box, accompanied by a status text indicating the
connection status of the app. On the dashboard screen you will find it
in the top left corner.
The connection quality is displayed as a bar that fills up and is colored
green when you have a good connection. If your connection quality is low,
the telemetry reported by the dashboard may be wrong, or lagging behind.
It is therefore important to make sure that your local network connection
is as good as it can be.
Telemetry from the game is sent at up to 60 times per second (with minor
variations), and there is no guarantee that a telemetry packet is received,
or that it arrives in the correct order. Due to this, the app discards
packets that are sent out of sequence, as well as counting the number of
missed packets. This is the basis for the connection quality indicator.
The more missed or lost packets, the lower the quality is considered.
You can adjust the granularity of the telemetry data, effectively
"dropping" packets of data, which may be required for older iOS devices.